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»March of the Penguins
  "WORST GAME EVER."

Graphics: 2

Gameplay: 1

Sound: 1

Replay
Value: 0
March of the Penguins… sucks. Before even reading this review, just know what you are coming into - the worst Game Boy Advance game ever conceived. The developers may not be known for games of this low quality, but March of the Penguins is a shameless licensed game. Not to imply that licensed games are inherently bad; games like this are just bad because not only are they bad choices for a developer to make a game of, but they use the stupidest concepts and fail to even execute them properly. Not even The Legacy of Goku can compare to March of the Penguins in quality (or lack thereof).

Everyone knows March of the Penguins. It is a movie narrated by Morgan Freeman about how penguins live and die. It’s an adorable little movie with great narration and is somewhat interesting. However, DSi totally kiddified this game! No great Morgan Freeman narration and no penguins die. Totally kills the whole point of the documentary, to show their lives and their deaths. …Which begs the question of - why did they make a game based on a documentary in the first place? I’d rather have a game based on Frankenweenie.

For anyone who hasn’t played Lemmings, you will probably have a hard time figuring this game out. …Even though playing Lemmings does jack to help you out, either. In the beginning, each penguin will emerge from
the water, and walk steadfast forward, regardless of anything in their way (I don’t think penguins are that stupid, DSi). So it is up to you, the player, to help guide them. You have a variety of objects at your disposal - a whirly slide, a rock, a fish, a fire, and a bunch of other stuff that the developer give you no idea of what they are. The fish is your most useful tool - if you are having difficulties placing objects successfully in order to collect all of the snowflakes in the level (and you will), you can use this fish to lure them away from danger.

It certainly doesn’t sound like TOO terrible of a game, does it? Well, it’s all about the execution, readers. Any potential quality to be found in this title was executed (Aha! Aha! Aha! Aha! Aha! Aha!) on the spot. To place the objects, you must move the cursor to a bar of icons on the bottom of the screen, hold down the A button over the desired object, and move the cursor to pick it up. It wouldn’t be so bad if there were more depth in the environments, if it wasn’t so cumbersome, and if it were fun. I could only bear to beat a single level; I didn’t even bother to check out the second one.

The visuals are pretty bad. The animation is poor and the whole game is fuzzy and undetailed; just penguins on white on white. What the Hell were they thinking? One of the biggest problems is with the visuals, even more so than the gameplay, is the lack of detail in the environments, which prevents you from seeing parts of ledges.

The music is repetitive and terrible, and there are no sound effects to speak of. But the biggest suck of the sound is the lack of one thing - Morgan Freeman narration. If they had thought for a second about how awesome this would be, I’d give this game a 40/40 and give it my personal GotE (Game of the Eternity). But alas…

And what’s to say on the replay value? Nothing much. I play one level - one terrible, poorly designed, asinine, ugly, despicable, vile, (other adjective) level. And while passwords would usually kill the replay value, there’s no replay to kill. In fact, passwords are the high-point of this game - if anyone is insane enough to want to play this game, passwords will deter them.

Overall, this is a terrible game and the developers should be ashamed. I just hope that I can do my part to make sure that this game and its Nintendo DS counterpart never sells another copy for as long as I live - or at least get the message out to the creators that they shouldn’t try to skimp on the budget for their games.

Couldn’t they afford Morgan Freeman?

Article by:
Alttp
Posted on: Jul. 6th, 2007

     Review Recap
 Gameplay
Abysmal.

 Graphics
Little detail, fuzzy visuals, poor animation. The most positive thing I can say is that they have at least one bit of an excuse to look this bad (unlike the DS version).

 Sound
Terribly repetitive music + no Morgan Freeman = fail.

 Replay Value
The only thing that I did that could constitute as replaying this is forcing myself to play this game to do this review.

     Comments
  July 19, 2007

bob bob

bob




Platform: Gameboy Advance
Genre: Action
Developer: SkyRiver Studios
Publisher: DSI Games
Release Date: 11/20/2006
Save Type: 1 Slot
Players: 1