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»Teen Titans 2
  "The review says it all."

Graphics: 6

Gameplay: 7

Sound: 6

Replay
Value: 6
Teen Titans is a DC Comics cartoon that airs on Cartoon Network. And while the new management of CN deemed Teen Titans – ...too successful, I guess? – and cancelled it in the end, the developers of the video games just can’t get enough of new Teen Titans video games. This one in particular is a sequel to an earlier Teen Titans video game, and from what I’ve played of them, it’s somewhat better, but it would have been keen for it to be a ton better, eh?

The plot follows Robin, who is the only Teen Titan not kidnapped. When he gets Cyborg’s signal, he goes and rescues him, eventually learning that the conspirator of the kidnappings was Brother Blood, a villain in the Teen Titans series. As Robin progresses through the game, he fights several familiar villains, rescues his comrades – Cyborg, Raven, Beast Boy, and Starfire, meet up with other allies such as Aqualad, and battle a plethora of the same enemies over and over again.

The game mechanics are simple in the beginning. You can play as five different characters – the main Titans (Robin, Cyborg, Raven, Beast Boy, Starfire), which you unlock by rescuing them. Each character plays noticeably differently. Robin is capable of mostly short-ranged attacks, and can do double jumps and wall jumps. Robin can also crack computers to open doors. However, a more complicated character is Raven, who has indefinite flight, and uses long-ranged techniques such as using her powers to throw objects & enemies around, can disappear for a couple of seconds, and can create a force field to go through electric barriers. Each character has a certain weight, strength, and health level. Robin has higher strength and health, but Raven is more capable of attacking from a safe distance and reaching any unrestricted height. The vast differences between the characters really helps to make the game feel fresh.

Teen Titans 2 plays like a platforming/beat ‘em up game. The Titans explore several different levels, which are littered with enemies. Each level contains several chapters, and at the end of them is usually a boss battle. The most common enemies that you will find in these levels are soldiers, flying dome things, and laser turrets. The soldiers come in several colors – the initial batch isn’t that dangerous, but the red ones are capable of shooting a gun. All enemies have alternate forms, some of which have different features (like the above mentioned red soldier). With most characters, beating an enemy is done most easily by mashing the attack button – specifically, mashing down + B, which will keep certain powerful enemies from fighting back. However, sometimes it doesn’t work so well. This most commonly happens when multiple enemies surround the character and have gun weapons. You cannot focus on all of them, so you just have to slowly defeat them all while taking much damage. I wish they did add more villains than they did instead of just using palette swaps.

I wish lack of variety was the worst thing about this game. However, it’s cursed with much worse problems. First is the action – it’s not quite fast-paced enough to be great. Not only that, but the hit detection could have been better. But the biggest problem is the level design. It’s not very inspired – for a good part of the game, I had to deal with levels that were a bunch of corridors, and I practically went crazy. Also, Teen Titans 2 is difficult – somewhat because of legitimate challenge, but mostly because of cheap deaths, unfortunately. This adds some “fake length” to the game.

The graphics are decent. I like how they designed the sprite with a very cartoony feeling; even enemies have had decent effort put into them, although the animation could be better. However, that’s the only part of the game’s visuals that could be described as good. The level designs are okay at best, bad at worst. The level designs are particularly boring for the most part, especially for Cyborg’s arcs. There are no voice clips of any Teen Titans, or even sound effects that could resemble voices. When a character receives damage, you just hear a generic “received damage” noise. The intro music is taken from the intro of the Teen Titans cartoon, but unfortunately, the developers didn’t have the sense to use other songs from the cartoon. However, the songs aren’t terrible.

The longevity seems good to the naked eye. But when you look at it more closely, it’s not THAT long – it’s just added longevity, thanks to a lot of cheap deaths forcing you to start over from the beginning of a chapter over and over until you get the hang of that chapter. However, cheap deaths not withstanding, the game isn’t short by any means – it’s just not long and doesn’t have the most replay value in a game. Overall, Teen Titans 2 is a good game despite its bothersome flaws. If they really wanted to, I think that the developers could hunker down and make a really good Teen Titans game – just hire some more experienced developers and put more effort into level designs.

Article by:
Alttp
Posted on: Mar. 15th, 2007

     Review Recap
 Gameplay
A good action beat-‘em-up with okay level designs and platforming.

 Graphics
Good sprites, but lame back/foregrounds.

 Sound
Good intro song, average-okay level songs, but the level songs lack any association to the TT cartoon.

 Replay Value
Seems to have a good amount of longevity, but it’s not quite as long as it looks when you take away the cheap deaths.

     Comments



Platform: Gameboy Advance
Genre: Action
Developer: A2M
Publisher: Majesco Games
Release Date: 10/23/2006
Save Type: 1 Slot
Players: 1