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»Classic NES Series: Pac-Man
  "Even Pac-Man Fever has its limits."

Graphics: 5

Gameplay: 7

Sound: 4

Replay
Value: 8
Other than such characters as Mario or Pikachu, Pac-Man is one of the best-known video game characters of all-time. He has appeared in more than 100 iterations of his franchise (most being alternate versions of the same game, but still). And Namco has brought the (NES version of the) game that started it all to the Game Boy Advance under the Classic NES Series label. But no matter how great the earlier games are, $20.00 is too much for such a simple game (and it’s not even Ms. Pac-Man!).

In Pac-Man, you must eat all of the pellets in the maze without losing all of your lives. In these levels, four multi-colored ghosts roam around the maze, each with their different personality that makes them act differently in the maze; the blue ghost is bashful and won’t go after you too often, while the pink ghost is highly aggressive and pursues Pac-Man far more than the other ghosts. If any one of the ghosts touches you, you will lose a life and the level restarts (although the pellets you’ve eaten are not there). However, there are a couple of advantages in this four on one situation; the first is the four large pellets in the corners of the room. When Pac-Man eats one, the ghosts turn a unique blue color, slow down, and attempt to run away from Pac-Man for a short period of time. The second are the “warp points” on the left and right side of the maze, which anyone can use, but Pac-Man can go through them the fastest. Once you have eaten all of the pellets, you proceed to the next level, and every four levels, the difficulty will increase (this is common in many arcade games, where the levels will just continuously loop).

The visuals are exactly the same as they were in the NES version. Four multi-colored ghosts chasing after a hungry all-yellow pizza trying to survive long enough to eat all of the round dots. Outside of little cut scenes in between a certain number of levels; there is nothing more to the visuals than that. And the audio is even worse – even though it’s come to be what everyone expects to hear from a Pac-Man game -–namely, the sound of the ghosts moving and the “Wokka Wokka” sound Pac-Man makes while eating pellets – that is the only reason I scored it the way I did; it‘s not bad, it‘s just “weak”, so to speak. Other than the sound of the dark blue ghosts, Pac-Man’s death, and the interludes between some levels, there’s little to the audio whatsoever.

As one would expect, Pac-Man carries a lot of replay value. I can clear it a few times in one game, but die after a while. But even then, Pac-Man is a fun game to replay even if you can’t clear it once. So whether you are someone who can’t clear the first level or someone who can reach the infamous 256th level (the “split-screen level”), this game has a lot of grab. Even the fact that it exists on a compilation isn’t enough for me to bash the game’s replay value ALL that much.

Overall, if it weren’t for Pac-Man Collection and the high price, Classic NES Series: Pac-Man would have been a great game for arcade fans on the GBA. The one thing that saved it other than being fun in its own right is that Pac-Man Collection lacks a save function. However, if I were to choose between the two, Pac-Man Collection is significantly superior solely because of this inclusion of Pac-Man Arrangement.

Article by:
Alttp
Posted on: Nov. 30th, 2006

     Review Recap
 Gameplay
Good, but like many other Classic NES/Famicom Mini games, serves no purpose (already exists on the now $10 Pac-Man Collection which has the awesome Pac-Man Arrangement).

 Graphics
Simple, but to a fault.

 Sound
No background music to speak of, just "Wokka Wokka" (although the fact that no one really hates the "Wokka Wokka" saves it from a three or less).

 Replay Value
Pac-Man was MADE to be replayable.

     Comments



Platform: Gameboy Advance
Genre: Action
Developer: Namco
Publisher: Nintendo
Release Date: 06/02/2004
Save Type: 1 Slot
Players: