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»Super Robot Taisen: Original Generation
  "Proving that the SRW series is more than just the sum of its licenses."

Graphics: 8

Gameplay: 9

Sound: 8

Replay
Value: 10
The Super Robot Taisen series is well-known in Japan for bringing together mecha from anime series such as Gundam, Mazinger, Getter Robo, Evangelion and many others into a crossover clash of epic proportions. Unfortunately, until now, the games have never left Japan officially (mainly due to the licensing nightmares that awaited any company looking to obtain the rights to the series). However, thanks to Original Generation which lacks any reference to the many archetypes that made their series so popular, and Atlus who brought the game stateside, Super Robot Taisen (which literally translates to “Super Robot Wars”) has finally made it to the States. Despite being released in the States about two months ago, Original Generation was originally released in Japan back in November of 2002. Well, better late than never, right? Of course, the question still remains: can the series stand on its own without the popularity of the licenses that made it so famous in the first place? Well, I’m pleased to say that the answer is yes.

The game takes place an indeterminate number of years in the future in the Space Age, a new age which began due to the advancements made in space travel. However, mankind has made little progress, due to the devastation caused by meteors that struck Earth at the beginning of the 21st century. In the year 179 S.E., a third meteor (uniquely dubbed “Meteor 3”) struck the Earth near the Marquesas Islands, located in the South Pacific. The meteor contained technology unknown to mankind, dubbed EOT (Extra-Over Technology). After further analysis by the EOT Investigative Committee, the head, Dr. Bian Zoldark reported that an invasion by extraterrestrial beings was highly probable, and thus, the development of Personal Troopers (humanoid mobile units) began.

Robots in the SRW universe can be divided into two categories: “Super Robots”, powerful giant mecha that are equipped with fantastic super-weapons, are sometimes transformable or formed through the combination of two or more robots/vehicles and are often shrouded by mysterious origins; and “Real Robots”, which are more realistic in scale, similar to the robots of the Gundam series, and are used for military applications, similar to how tanks and aircrafts are used. In Original Generation, you are given the choice of playing as one of two characters: Ryusei Date, a member of the SRX team who are developing a powerful Real Robot or Kyosuke Nanbu, a member of the ATX who are developing a new style of Super Robot, each offering their own gameplay experience. Kyosuke’s storyline focusing more on the Super Robots, while Ryusei’s focuses more on the Real Robots.

The game is a typical entry in the turn-based strategy genre. Your troops and the enemy’s troops are scattered across the battlefield, and during each turn, you are allowed to move your troops a certain number of spaces. If you are in range, you can attack any enemy soldier in range with a single attack per turn. In turn, after you perform an attack, they can counterattack assuming they survive. Your attacks vary from mech to mech and only certain attacks can be used at certain points due to a lack of range, or EN (the game’s equivalent of MP) among other factors. Once you end your turn, the enemy gets an opportunity to attack. They can both move and attack, generally choosing the latter. When attacked by an enemy, you can choose to either counterattack, attempt to dodge the attack or defend. The various battle actions are generally depicted by super-deformed representations of the mechs/aircraft involved, though these displays can be bypassed, causing the game to move faster but also make it plainer in the process. In order to complete a campaign, you must achieve the particular goals of the campaign, which you can look up at any point during your turn under the Mission option.

You can also use Spirit techniques during your turn, which enhance various abilities or increase your chance of doing massive damage in your next attack. Another interesting factor to take into account during the scenarios is the battlefield itself. Battlefields vary between ground battles, sky battles, space battles and occasionally water battles, which affects your mech’s mobility depending on how well they do in a particular field. Water is generally considered the hardest to navigate, although some mechs and ships are able to submerge themselves making themselves more effective on water.

Before and after each scenario, you are given the chance to customize your mechs and pilots. You can change, add and remove weapons (which act as attacks) and items from your mechs or improve such factors as their HP, their EN, their mobility, and their armor with the money you earn in battle. On the other hand, you can also improve your pilot’s stats, which include how well they perform on various battlefields, their evasive skills, their defense and more. You can also teach your pilots skills, which help them in battle by increasing their chances for critical attacks. While the mechs use money to upgrade, pilot need points called “Pilot Points” which can be earned in battle. Your pilots can level up through battles as well.

The graphics and sound are great. The graphics in-battle and during the story intermissions are well-made, especially considering the age of the game. The battlefield graphics are also pretty decent, although not exactly awe-inspiring. The sound also shares this greatness. The music actually sounds like it belongs in a mecha anime, and the various attack themes fit their corresponding characters’ personalities. The sound effects are average, but what else do you expect? It’s a Game Boy Advance game.

The replay value is plentiful. First off, there are two completely different storylines, which allow for two different gaming experiences. Completing both earns you “New Game+” mode, which is another experience entirely. There are also several unlockable pilots, mechs, weapons, and items that can be found through both paths. Needless to say, this game will keep you playing for a long time. In closing, if you’re looking for a great strategy game, or a great game featuring giant robots, Super Robot Taisen: Original Generation is the game for you. And keep your eyes open for its sequel, due  out in late November.

Article by:
Wolfdogg
Posted on: Oct. 9th, 2006

     Review Recap
 Gameplay
Awesome strategy gameplay that lives up to the series’ reputation.

 Graphics
They look great for a GBA game, especially the in-battle and intermission graphics.

 Sound
Great music and standard sound effects help improve the experience of this game.

 Replay Value
With two completely different storyline paths and numerous secret mechs, weapons, and items to find, this game will keep you busy for a good while.

     Comments



Platform: Gameboy Advance
Genre: Strategy
Developer: Unknown
Publisher: Atlus
Release Date:
Save Type: 1 Slot
Players:








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