
|
|
Game Information
|
Preview
|
Review |
Screenshots |
Forum |
»Pokémon Mystery Dungeon: Red Rescue Team
"Gotta rescue 'em all!"
Here we have the most recent roguelike game to hit the western world –
Pokémon Mystery Dungeon. Pokémon MD features two versions – Red Rescue
Team for the Game Boy Advance, and Blue Rescue Team for the Nintendo
DS, making it the first Pokémon game to have its versions on two
different consoles. While some gamers may find roguelike games too
repetitive, it is a genre that many – including some of you – love
regardless or just simply disagree with the other gamers. As for me, I
am a little of both. I admit that it’s pretty repetitive, but it’s also
a pretty wonderful game.
Pokémon MD starts off by asking you a variety of randomly selected
questions. Once you are finished, the game determines which personality
and Pokémon you are (out of a list of sixteen Pokémon and
personalities), based on your answers. It will then ask you which
Pokémon you would like to be paired with (taken from the same list).
The game determined that I was Squirtle and jolly, and I chose Pikachu
as my partner. You then awaken in the middle of a forest as whichever
Pokémon the game assigned you to, and your future partner standing next
to you. You were once a human living in our universe, but you have been
sent into the Pokémon world. You and your partner eventually form a
Rescue Team, which is a group of Pokémon that help rescue other Pokémon
from deep dungeons.
A roguelike game is an overhead, 2D dungeon crawler. Other notable
roguelike games are Torneko: The Last Hope for the PlayStation, and
Dragon Quest Yangus for the PlayStation 2. Once you enter a dungeon,
you either have to simply give up, reach the final floor or complete a
job in order to exit. Each time you visit a particular dungeon, each
floor that you go to, and it is virtually impossible to get one layout
more than once. In each dungeon, you will find healing squares,
enemies, items/Poké (the currency of the game), the stairway to the
next floor down, and if you have any missions, your client will be on
the floor listed in the job description. The objective of the dungeon
is to survive long enough to reach the end of the dungeon, and also
overcome any obstacles on the last floor. However, it is not quite so
easy – being randomly generated, a floor of the dungeon may have you
standing on the stairway right away, while the reverse is also true –
it may be in the last place you look.
In dungeons, you move freely and do not actually enter battles. Each
time you make an attack or move one space, you take a “turn”. Once you
do so, every enemy and client on that floor will move or attack
(depending on if they can attack a member of your team or not). You can
have up to four characters in your team, who usually move in a
single-file line. You and your first partner cannot leave the party,
either temporarily or permanently, restricting your party options
somewhat. The layout of a dungeon is always several one-square large
corridors with large, open areas in between, which often hold items
scattered around the ground and the stairs.
Throughout the dungeons, you will encounter a large variety of Pokémon,
almost all of which attack you. When you encounter one, it can attack
any of your teammates near it (even diagonally), although they are
sometimes sleeping. Once they are done with their attack, you can
attack back, but you must either be right next to them or have a ranged
attack aimed at them for it to work, or else you’ll merely attack with
no effect to anyone. Each successful attack depletes a certain amount
of HP, depending on the attack’s power, the enemy’s defense and whether
the attack is effective or not on their type. Once they are defeated,
they give you experience and any items they may have picked up. The
battles in Mystery Dungeon are similar to the battles in the
traditional Pokémon role-playing games. It has status effects, critical
hits, degrees of effectiveness of attacks and many moves from the RPGs
are found in this one as well. However, I must admit that the depth of
Pokémon MD is much lower than in Pokémon RPGs.
However, if you have reached the point in the game where you can buy
Friend Areas and own the particular Friend Area that your enemy can
live in, there is a chance that they will want to join your Rescue Team
after being defeated. If you accept, they will join your party, and if
you complete the dungeon without them fainting, they will become a
full-fledged member of the Rescue Team. There are many things to do in
the dungeons – much of the game’s replay value comes from the side
missions. If you hope to expand your Rescue Team, you must take on many
jobs in order to obtain Poké, items and rescue points, which improves
your standing as a Rescue Team. Some of the jobs are pretty easy,
thanks both to being on a higher floor and to the luck of starting in
the same area as the stairs several times throughout the dungeon.
However, sometimes a job can be highly difficult, thanks to an annoying
ally AI. Pokémon MD has the oft dreaded escort mission, where you bring
your client to a particular floor without them being defeated. This is
made all the more difficult by the client always being level one, and
constantly choosing to fight with enemies much stronger than them, a
problem with the rest of your AI-controlled partners as well.
There is very little difference between Red and Blue. There are several
differences, including six exclusive Pokémon for each version, although
they can be acquired through having both games in a DS at once and
transferring data back and forth. The DS version is a tiny bit better
looking and better sounding than the GBA version as well. The biggest
difference between the two modes is the dual screen support and touch
screen support in the DS version. These features help speed up
gameplay, so the DS version is the clear winner (if you own a DS, that
is).
The visuals are middle-quality for a GBA game. However, ChunSoft cannot
be faulted for lack of effort. The visuals aren’t that bad, they are
just extremely simple. Just like how Mario & Luigi: Superstar Saga
on GBA didn’t have the best visuals on the GBA, but it had some of the
most awesome visuals on the GBA. But instead of awesomeness, it’s the
simple fact that good-looking Mystery Dungeon games are a dime a dozen,
and that the visuals not only do not interfere with the gameplay, but
they actually compliment its simplicity.
The audio is pretty good for a GBA game, not really suffering from any
major technological flaws. Each dungeon has its own, unique song, which
suit each dungeon well. While the composition is mostly of medium to
high quality, they are pretty repetitive, like most video game music
is. Sound effects are pretty sparse – if I recall correctly, each
attack has its own sound effect that other attacks may share, but until
I began writing the audio section for this review, I never really
thought about them.
The replay value is pretty high – depending on your patience for a game
like this. Like the Pokémon RPGs, there’s a whole lot of Pokémon
modification that can be done, including leveling up and new moves,
although it’s more entertaining in the traditional Pokémon games. You
also have the arduous task of purchasing every Friend Area, completing
every mission and filling your Pokédex with every Pokémon that you may
encounter. Unfortunately, it shares a similar flaw to Pokémon Snap –
you can only get some Pokémon. Regardless, collecting the Pokémon that
CAN be collected is still a lengthy process that’ll keep you playing,
at least for a while.
Overall, Pokémon Mystery Dungeon: Red Rescue Team is an excellent
example of a great roguelike game and a great game period. If you have
enough patience, you should consider getting this (specifically, the DS
version if you can). Not all people will like it, of course. I don’t
usually do this, but I must dissuade you from getting it if you don’t
think you’ll like it, regardless of what I think of it. But if you are
either interested or like roguelike games, don’t pass this one up.
Article by: Alttp
Posted on: Sep. 26th, 2006 |
|
|
|
Review Recap |
| Gameplay |
| Solid roguelike game, but can be a bit repetitive and frustrating at times. |
 |
|
|
Graphics |
| Good for a simple game style as this, but could have been a little better. |
 |
|
|
Sound |
| Decent composition, but repetitive music and forgettable sound effects. |
 |
|
|
Replay Value |
| Plenty of missions, the Pokédex and leveling up make me wish I bought this instead of renting it. |
 |
|
|
Comments |
|
November 4, 2006 |
|
|
|
|
February 21, 2007 |
matthew |
|
i got pokemon red rescue for christmas its really good
|
|
|
February 21, 2007 |
matthew |
|
|
|
February 21, 2007 |
matthew |
|
|
|
February 21, 2007 |
|
|
id give everything a 9 9 gameplay 9 graghics 9 sound and 9 replay value
|
|
|
February 21, 2007 |
matthew |
|
|
|
June 1, 2007 |
justin |
|
|
|
June 27, 2007 |
paulo |
|
|
|
January 25, 2008 |
eli |
|
|
|
|
|
|
|
|
|
 |