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»Lego Star Wars II: The Original Trilogy
  "Hey, mediocre licensed GBA game."

Graphics: 6

Gameplay: 4

Sound: 7

Replay
Value: 5
Silly me to hope that a licensed game at the end of the Game Boy Advance's lifespan would even begin to compare to its 3D brethren. Thankfully, I was able to borrow the copy from my friend, a foolish Game Boy Advance fanboy instead of having to purchase it myself. Unlike the rest of the versions of Lego Star Wars II: The Original Trilogy (with the exception of the DS version), this game features original levels (although similar themes). Unlike the rest of the versions of this otherwise good game, this is a fine example of your typical mediocre licensed Game Boy Advance game.

Lego Star Wars II, along with its prequel Lego Star Wars, is as far from serious as any Star Wars game has been. It is more or less a satire of the original Star Wars trilogy, like the first Lego Star Wars was a satire of the prequel trilogy. In the 3D versions, speech is done through mumbling and noises. The Game Boy Advance couldn't handle even these voices, so LucasArts opted to have characters communicate through speech boxes, similar to the ones in the Golden Sun series or The Sims series. However, this is not nearly as humorous as the mumbling found in the 3D versions, because not only is less expressed this way, but the game's limited visuals prevent much of the visual humor. Of course, the game isn't entirely at fault; the console it was on prevented it from being an accurate handheld adaptation. Unfortunately, this was not the worst part of the game. Not even close.

This game is obviously not capable of 3D like the other iterations of the game, so LucasArts did the next "best" thing - an isometric two dimensional style. It plays similarly enough, although it has noticeable tweaks to gameplay performance. For instance, blaster characters no longer have a diving jump assigned to their double jump, and Jedi characters have one high jump instead of the double jump they had in the 3D iterations. Since it is in a quasi-3D perspective, there's some problems with movement. The d-pad isn't as precise as the analog stick or analog nub is (even the DS's D-Pad works better with its game). There are two styles of play - ground levels and vehicle levels. Most of the levels in the three episodes are ground levels, where you shoot/saber/et al. enemies and complete puzzles by building Lego structures, swapping between available characters and using the force to manipulate objects.

There are a large variety of character types, including blaster, Jedi, droid, bounty hunter, Jawas and more. Each one has their own unique skill that can be put to use in order to clear the level, either in Story mode where the particular character is one of your only options or in Free Play (the mode unlocked when its level is beaten in Story mode), where you can play as any available character. For instance, blaster characters can build objects with Legos, Jedis can use the force on enemies and objects, bounty hunters can plant bombs and droids can activate devices and open doors. The vehicle levels involve you flying in a wide variety of space ships with an isometric viewpoint, where you can use any ship available to you in Free Play. There are many levels that require you to fly in vehicles, such as speeder bikes in Endor, snowspeeders at Hoth and X-Wings at the Death Star.



While the concept works fine on the other consoles, the game is pretty broken on the GBA. Aiming is difficult, thanks to the d-pad controls and isometric viewpoint. When you actually succeed in firing in the direction of an enemy, for the most part, you will either hit or miss anyway, thanks to poor collision detection, or you will hit and yet be hit before you can even react to them. Basically, it's both difficult to hit the enemy and difficult to not be hit by the enemy - unless you flat-out avoid them. This is not the only problem with battling; another major problem is the enemy and ally Artificial intelligence (AI for short). They are idiots, to put it bluntly. I would be standing around doing nothing, along with my ally Chewie, and there will be two Storm Troopers just standing around with their thumb up their asses (as is Chewie). Hell, I even shot at them and they stood around as I killed them off. I could run circles around them sometimes and they wouldn't do crap to me. I've also found myself and Lego studs just flying up cliffs for no explainable reason, but not being able to access the area up there once I am up there.

It's also difficult sometimes to manipulate objects with the force or build Lego objects. I remember fighting Boba Fett on Jabba's barge as Luke; I had to use the force to power down Boba's jet pack. Unfortunately, it was an exercise in futility. I had to jump back and forth between two platforms following him and attempting not to die, while I tried to use the force against him. Because of the game's design, however, you have to be at a certain angle and location in order to even be able to use the force! With the Lego building, I had to wander around a Lego object to find the exact point where I could build it, unlike the other versions, where you could start building by merely being near it.

The visuals... are alright, I guess. They are nothing really special or impressive for a Game Boy Advance game, because it tries too hard to feel as close as possible to the 3D games instead of working with what the GBA is capable of. There are really no noticeable visual glitches however to accompany the numerous gameplay glitches, so it landed on its feet with that. The audio is equally as impressive (regardless of how impressive the visuals were in the first place), but that doesn't necessarily make it that good. It uses the quality soundtrack found in the three movies from the original Star Wars trilogy, and it sounds good despite the GBA's poor audio quality.

Like the other iterations of Lego Star Wars II, this one has tons of unlockables. Not only can you unlock characters and vehicles, but you can unlock cheats as well, including Invincibility, Lightsaber modifications and Cantina music. In order to get these things, you must first accomplish a certain task, such as completing a particular level in the game or by collecting a certain amount of Lego studs in a particular level. Afterwards, you can spend these Lego studs on characters, vehicles and cheats. There are about 50 vehicles and characters available to unlock, and while I am one who enjoys unlocking everything there is to unlock in a game, I just couldn't dredge through Free Play to get all of the available unlockables. I'd rather spend my time on the real Lego Star Wars II.

Overall, Lego Star Wars II: The Original Trilogy is a typical GBA version of an otherwise good game. Like many developers, LucasArts realized that Game Boy Advance gamers don't really care much about how good their licensed crap is, so they don't bother to assign a quality team to these games. The problem with Game Boy Advance licensed crap is that they try too hard to make it the "best looking and performing game on the GBA" by trying this isometric crap. It looked terrible with Super Mario RPG and it looks terrible with Lego Star Wars II - not all games were meant to look like that! If you want to experience the real Lego Star Wars II: The Original Trilogy, I suggest checking out the PC, PlayStation 2, GameCube or Xbox versions. The Xbox 360 version is too pricey for the little content and visual improvements added from the older-gen versions, the PlayStation Portable version, while good, just isn't quite as good, the DS version has a lot of bugs and isn't nearly quite as good as the PSP version and, well, the GBA version just plain sucks. But to sum it up: Xbox if you want it on consoles, PSP if you want it on handhelds and PC if you want the best period.

Article by:
Alttp
Posted on: Sep. 21st, 2006

     Review Recap
 Gameplay
It's a seven until you run into the glitches, collision detection and bad AI.

 Graphics
They're not terrible, just generic crap. When will developers learn that this doesn't look good on the GBA?

 Sound
Good soundtrack on bad GBA audio.

 Replay Value
Lots of stuff to unlock, but it requires you to play the game. No deal.

     Comments
  October 3, 2006

Concerned Reader

Why the hell are you reviewing GBA games, if you're going to call people who enjoy GBA games "foolish Game Boy Advance fans"? If you don't like the platform, then don't review games on that platform. Seriously. This is one of the most negatively biased reviews I've read. A reviewer should be able to look at something without pre-judging...which you clearly can not. And then you go on to slam the game for being unable to compare to 3D CONSOLES? You REALISE the GBA platform CAN'T DO 3D GAMES, right? Only an idiot would compare a GBA game to a game on some other platform (capable of bigger better things). If you want to compare games, compare them to other GBA games...or at least to other games on similiar hardware. This is a terrible review. It reads like it was written by someone who hates GBA games, was given an assignment to review a GBA game, and is generally pissed off at having to give up their valuable WOW time to review a "lowly handheld game". Try developing some journalistic integrity the next time you go to review a hand held game.

  October 7, 2006

ALttP

I was referring to those who would buy this game.

  October 7, 2006

ALttP

And, think before you make flames. I bashed a bad, licensed games on the GBA on the basis that it'll sell well, like many other GBA games. I have two GBA games in my top ten, one DS game in my top ten, all of which aren't ports. In the top 50, a great deal of my games are handhelds. Hell, look at you - I referred to one person as a foolish Game Boy Advance fan, and for the reason that they bought this game. I won't bash you as a foolish GBA fan because I have no way to know if you are or not. However, I can guarantee that you are a fool beyond all fools, and I should ask you to learn to read.

  October 8, 2006

zaDOG

what do you mean!!!!!!!!!!!!!1111111111

  October 11, 2006

ALttP

How do I shot those who do not read

  December 17, 2006

Oscar Wong

HOW THE HELL DO I PASS THE SECOND LEVEL OF EPISODE SIX

  January 8, 2007

purple

how do i get all the mini-kits on emperer fight

  August 4, 2007

Coopdoo95

How do I get All mini canisters on level 4 in episode 6? TELL ME !!!!!!:P




Platform: Gameboy Advance
Genre: Adventure
Developer: Travellers Tales?
Publisher: LucasArts
Release Date: 09/12/2006
Save Type: 1 Slot
Players: 2