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»Garfield and His Nine Lives
  "A lazy platformer for a lazy cat."

Graphics: 6

Gameplay: 6

Sound: 3

Replay
Value: 1
For a cat as lazy as Garfield, this Game Factory published title has him, running and jumping through various locales. What would cause this extremely fat cat to run around collecting keys, eggs, and other various items (including his stuffed bear, Pooky)? Apparently, he’s having a nightmare. Nine of them, to be exact – one for each of his nine kitty lives.

Lame story aside, the game features very generic platforming, where the player must navigate Arbuckle Farm, a sewer, and even a haunted house are just a few of the places you’ll navigate the large, orange, gelatinous cat through. Along the way, you’ll collect eggs and cats and other various collectibles. It’s very cut and dry and slow-moving.

Even though it’s geared towards youngsters, I feel that even they might want to see a run option. This cat is slow. So slow, in fact, that I could see kids getting frustrated if they miss a semi-difficult jump sequence and have to walk back around. Likewise, the limited attack options you have prove to be less than spectacular against the foxes and bats that the game sends your way. This is mostly due to the hit detection, which seems to be about 70% accurate.

Similarly, the graphics got the same treatment as the hit detection. Some stages are beautiful in their simplicity while others are just drab, lifeless backdrops with low-quality artwork. Garfield and the enemies you encounter, on the other hand, are animated well and look as you have come to expect from the old Garfield cartoons. Young kids will probably get a kick out of the bright colors and simple backgrounds, but anyone who’s played Mario or Sonic will likely expect a prettier experience.

The sound and music stuffed onto the game cartridge is absolute garbage. The sound effects are minimal and are reused quite frequently throughout. At best, the music is forgettable. At its worst, it’s ear-piercing and painfully annoying.

Once your child beats this game’s nine levels, which shouldn’t take them very long as there’s no real challenge, they will have no real reason to return to give it another go. There’s no time attack mode or any extras whatsoever. On the plus side, the game does feature a battery and saves your progress as you make your way through the nine levels of Hell.

Ultimately, Garfield comes up short as a platformer. It’s very basic and doesn’t try anything new. It succeeds in being simple enough for a young child, but even they will grow tired of such a game after long.

Article by:
Alttp
Posted on: Sep. 19th, 2006

     Review Recap
 Gameplay
Hit detection is off and you’ll get frustrated with it right away. Garfield moves all too slow and backtracking from a missed jump is cumbersome.

 Graphics
Character sprites are decent, but most of the backgrounds are dull and unoriginal.

 Sound
I’ve heard better music in an elevator. This is really bad.

 Replay Value
The challenge comes mainly from annoying enemies harassing you and bad hit detection. Aside from that, there’s nothing to go back to. There are no mini-games or extra content to keep your busy.

     Comments
  October 25, 2006

ALttP

Sorry, this was one of my first reviews that I uploaded that wasn't mine and I accidentally uploaded it as mine. It's actually Blood's.




Platform: Gameboy Advance
Genre: Platform
Developer: Lucky Jump Games
Publisher: The Game Factory
Release Date: 06/18/2006
Save Type: 1 Slot
Players: