
|
|
Game Information
|
Preview
|
Review |
Screenshots
|
Forum |
»Garfield and His Nine Lives
"A lazy platformer for a lazy cat."
For a cat as lazy as Garfield, this Game Factory published title has
him, running and jumping through various locales. What would cause this
extremely fat cat to run around collecting keys, eggs, and other
various items (including his stuffed bear, Pooky)? Apparently, he’s
having a nightmare. Nine of them, to be exact – one for each of his
nine kitty lives.
Lame story aside, the game features very generic platforming, where the
player must navigate Arbuckle Farm, a sewer, and even a haunted house
are just a few of the places you’ll navigate the large, orange,
gelatinous cat through. Along the way, you’ll collect eggs and cats and
other various collectibles. It’s very cut and dry and slow-moving.
Even though it’s geared towards youngsters, I feel that even they might
want to see a run option. This cat is slow. So slow, in fact, that I
could see kids getting frustrated if they miss a semi-difficult jump
sequence and have to walk back around. Likewise, the limited attack
options you have prove to be less than spectacular against the foxes
and bats that the game sends your way. This is mostly due to the hit
detection, which seems to be about 70% accurate.
Similarly, the graphics got the same treatment as the hit detection.
Some stages are beautiful in their simplicity while others are just
drab, lifeless backdrops with low-quality artwork. Garfield and the
enemies you encounter, on the other hand, are animated well and look as
you have come to expect from the old Garfield cartoons. Young kids will
probably get a kick out of the bright colors and simple backgrounds,
but anyone who’s played Mario or Sonic will likely expect a prettier
experience.
The sound and music stuffed onto the game cartridge is absolute
garbage. The sound effects are minimal and are reused quite frequently
throughout. At best, the music is forgettable. At its worst, it’s
ear-piercing and painfully annoying.
Once your child beats this game’s nine levels, which shouldn’t take
them very long as there’s no real challenge, they will have no real
reason to return to give it another go. There’s no time attack mode or
any extras whatsoever. On the plus side, the game does feature a
battery and saves your progress as you make your way through the nine
levels of Hell.
Ultimately, Garfield comes up short as a platformer. It’s very basic
and doesn’t try anything new. It succeeds in being simple enough for a
young child, but even they will grow tired of such a game after long.
Article by: Alttp
Posted on: Sep. 19th, 2006 |
|
|
|
Review Recap |
| Gameplay |
| Hit detection is off and you’ll get frustrated with it right away. Garfield moves all too slow and backtracking from a missed jump is cumbersome. |
 |
|
|
Graphics |
| Character sprites are decent, but most of the backgrounds are dull and unoriginal. |
 |
|
|
Sound |
| I’ve heard better music in an elevator. This is really bad. |
 |
|
|
Replay Value |
| The challenge comes mainly from annoying enemies harassing you and bad hit detection. Aside from that, there’s nothing to go back to. There are no mini-games or extra content to keep your busy. |
 |
|
|
Comments |
|
October 25, 2006 |
ALttP |
|
Sorry, this was one of my first reviews that I uploaded that wasn't mine and I accidentally uploaded it as mine. It's actually Blood's.
|
|
|
|
|
|
|
|
|
 |