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»Tales of Phantasia
  "GBA is still a King of the RPGs."

Graphics: 8

Gameplay: 8

Sound: 7

Replay
Value: 4
A breeze drawn from the northwest brings with it a hint of smoke. Disregarding it, you and your friend continue to stalk your prey: a gigantic boar that is rumored to be in the western depths of a purportedly magical forest. This is your playground, having spent a good portion of your childhood playing and hunting in these very woods. As you finish up your hunt, you notice an oily column slinking into the heavens. All of a sudden, you place the hint of smoke you smelled earlier that day. Heart pounding, you and your buddy race home, hoping against hope that everyone is alright.

In the opening scenes of Tales of Phantasia, we are introduced to Cress and Chester, two natives of the small village Toltus, who return only to find their families slaughtered and their home in ruins. From here, they embark on a mission to find the murderer and enact revenge, even if it is at the cost of their own lives.

From the get go, an age-old RPG cliché is presented to the player: ‘Oh no! My poor peasant village has been destroyed. I must seek vengeance’. This is the entire motivation behind the actions Cress, Chester, and their inevitable allies turn into a surprisingly deep and multi-layered plot, spanning three eras. This ultimately results in a surprisingly long 35+ hour experience that held my rapt attention until the final boss.

The gameplay presentation may be lumped into two separate portions: overworld and battle. The overworld portion plays out like any other JRPG. There is a nicely illustrated world, with the typical towns, towers, castles, etc. Most functions are menu-driven, which also contains the traditional commands other RPGs utilize. There are a few differences, however: cooking, which adds the ability to craft your own restoration items via “foodcraft”, and titles, which, while fun to collect, don’t have any real impact on the game whatsoever. The six NPCs you gain control of will earn titles based on their profession. Cress, for example, will get ‘Master Swordsman’, while Arche, a mage, will receive ‘Sorceress’. One thing that is particularly neat in this game is that if you happen to enter a town from a particular side (they’re all arrayed in a ‘square’ formation anyway), the side you chose dictates where you pop up in town. Enter from the bottom, you appear in the south entrance of town. Pretty cool, eh?

Battle is something completely different. Traditionally, JRPGs have their characters in a line, battle actions conducted via menu. Tales titles take the menu-based battle system and put it into a side-scrolling, action RPG format. You directly control one of the characters, having him or her execute attacks and skills with flurries of the D-Pad. The other three characters take a more passive role. While you can switch on or off the abilities you want them to be able to use automatically, their AI is content to only cast spells or use abilities only moderately, even if you have them set to ‘Full Magic’, ‘Full Defense’, or whatever. This lackluster NPC AI has a tendency to subtract from the enjoyment, as you’re having to micromanage every single action if you want to be able to survive a battle.

While Tales of Phantasia is far more action-oriented then your traditional JRPGs, battle has a tendency to be addled with several annoying problems. If you want to cast a spell, you had better choose it before another spell animation goes off; the game doesn’t seem to like you accessing the menu during them. Also, even when running to cover a little distance in order to execute a melee strike on an enemy, the controls feel a tad sluggish when trying to break the sprint back to the original position. More often than not, you have to break the return spring right away if you want to be able to follow up an attack with another one.

The fun part of SNES ports is that you get to compare their graphics to a modern day standard. Luckily for Tales of Phantasia, they seem to have aged well on the GBA. In all honesty, they highly resemble those found in Final Fantasy 4 Advance. Some things were changed and updated, but the majority remained unchanged. I have to say, I love the overworld map. It reminds me of a shiny, new toy that is fresh out of the box. I messed around on it more than I probably should have, as it caused me to over-level and beat the final boss a little too easily. But I loved it. The environments are absolutely breathtaking as well. I particularly enjoyed the exterior of the mountain just prior to the Wind Spirit.

Where there is good, there is also some bad. This comes mainly in the form of the sprites. The important sprites are all completely unique. This includes your party, many of the important enemies, and even the few non-playable characters (NPCs) who join your party—these ones even have viewable status-screen portraits! Bonus! Beyond those, though, they all begin to look alike. There is the old man, the cloaked woman, the pirate, the king. I couldn’t even begin to tell which elves were male and female.

Musically, this game is haunting. This isn’t to say that it will give you nightmares, because that would imply that you would be able to fall asleep. The music in this game is catchy. Actually, catchy would be a misnomer. The musical scores found throughout this game are nigh hypnotic. I would find myself humming or whistling the various midi tracks around the house, driving, sometimes at work. It’s scary. Of particular note is the battle music and the ‘castle’ music. You’ll know it when you hear it.

Where the music itself was spectacular, the voice acting was just painful. As impressed as I am with the amount of voice talent Namco managed to cram into a GBA cart, they probably would have been better off without it. Every time Arche shouts ‘Indignation!’ for her lightning spell, I keep imagining it is because whoever’s below her (she flies around on a broom because she’s a witch) is looking up her robe. Everything sounds as if it is being said with a slur or a lisp, and more often than not it is too muffled to even make the difference.

If there’s one category that many RPGs flounder in, it is the replay department. Unless you’re playing through for the challenge of Hard mode, or New Game +, there isn’t really much point to playing through it again. You already know what’s going to happen, and it’s going to take a long time to get there. In fact, it can take as long as a full work week…with overtime! If you wish to subject yourself to the torture that is New Game + (new game with your previous stats and abilities saved), have at it.

In addition to these two features, beating the game also unlocks a Crazy Taxi-esque mini game called ‘Let’s Go Arche’. In it, you fly around on your broom, trying to accomplish various tasks before the clock runs out. It may offer a little bit of play value for some diehards, but I didn’t find it particularly interesting.

There you have it. Eleven years after Namco released this gem of a title in Japan, they finally decided to bring it over to the States to give us Yankees a taste of a good, old fashioned RPG. If you enjoyed the Final Fantasy remakes that are already abound on the GBA, and are anticipating the release of 5 and 6 in the coming year, this one may very well sate your appetite in the interim. It’s very much worth playing.

Article by:
getahl
Posted on: May. 30th, 2006

     Review Recap
 Gameplay
Very fun, albeit sometimes frustrating.

 Graphics
Beautiful overworld, androgynous sprites.

 Sound
Catchy tunes and sound effects. Voice acting makes you want to give yourself a lobotomy.

 Replay Value
It’s like re-reading a book…right after you finished it. What’s the point?

     Comments
  June 1, 2006

CrazyJOE

Yuck this game is yuck. Why do these little anime-looking chracters have voices that sound like they should be at a boxing match? Not to mention the slow-moving story. Just wait for the re-releases of final fantasy III and VI for your RPG needs, okay?

  June 2, 2006

Ack

Did they edit any of the conversations, or do we get the great amounts of swearing they had in the Japanese version?

  July 1, 2006

CrazyJOE

Well, as you can see with the remake of Final Fantasy II/IV (which was rated E 10+ as TOP is), swearing isn't a major issue anymore when it comes to video games. However, I beleive they did tone it down a bit in this case.




Platform: Gameboy Advance
Genre: RPG
Developer: Namco
Publisher: Nintendo
Release Date:
Save Type: 1 Slot
Players:








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