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»The Chronicles of Narnia: The Lion, The Witch and The Wardrobe
  "Directed towards a younger audience than the DS version."

Graphics: 6

Gameplay: 6

Sound: 6

Replay
Value: 6
The DS version of The Chronicles of Narnia: The Lion, The Witch and the Wardrobe makes the GBA version look like a red-headed step child, receiving limited attention and...a beating. The GBA version is a completely different game. It’s still an isometric 3-D hack-n-slash, but the RPG elements are taken out, and the hack-n-slash isn’t as difficult.

The story in the GBA version is nearly the same. I do think the GBA version follows the story more exact and gives away tons more spoilers than the DS version did, but that wasn’t exactly the problem. To give a brief overview that’s borrowed from my other review: It’s based in London during the WW2 bombings, and four siblings find an old wardrobe that leads them to Narnia. It’s up to the Pevensie family to save Narnia from the White Witch, who has caused an unending winter that has lasted for the past 100 years. The story is presented in dialog between the characters, and is very quick to the point; nothing is drawn out.

Items are found throughout the levels in random chests lying around or after you destroy a level element, something will be left behind. Items are very basic and only consist of foods (sandwiches, cookies, candy), tea and also matches. There are fire pits spread out throughout the level, and you can use the matches to light them if they’re not already lit.

The biggest difference between this game and the DS version is the addition of a warmth meter. The warmth meter is the blue meter on the right, and it wears down over time. To replenish it, you have to go inside, stand by a fire which you can light with some matches, or drink some tea.

Levels really only consist of wandering to the next point. The story never really involves backtracking which makes things pretty easy. Throughout the game, there are a few mini-quests that pretty much always involve helping an animal so that they’ll help you later. The animals give your characters some special powers that include: Silent Passage, Leap of Faith, Warmth of Heart, Aslan’s Song, and other powers. The “Leap of Faith” in Chapter 11 was probably the most confusing. You have to stand on little cliffs to jump across, but it doesn’t always work. I thought I was lost, but I wasn’t. When you use “Aslan’s Song,” your character will play panpipes and some animals will come to your aid. These are usually the animals you helped before, and they’ll help you move a big obstacle in your way.

When I say the hack-n-slash elements aren’t as tough, I mean it. I can raise the difficulty on this game to hard and it’s still really not that hard. Hard mode just adds a few more hits to each enemy, and only gets mildly hard near the end of the game. Unlike the DS version, the GBA version features very little RPG elements. There’s no leveling up, no stat balancing, and no options to change your weapons and armor. It’s a really dummied down game, probably to make this version geared more toward children, not to mention the GBA’s limitations in comparison to its older brother.

The graphics also took a dive compared to the DS version, obviously. The sprites are pretty good, although the characters seem to walk pretty funny. The backgrounds, for the most part, are on par with those found in the Lord of the Ring GBA games. The biggest problem I noticed is that some things have some glitches. An enemy will hit the edge of a cliff and become stuck between 1-2 frames. And the layering of certain elements in a level is off, and you can see your legs under a chest when walking behind it.

I don’t really have any complaints about the sound. Like the DS version, the sword hitting something like rock always sounds like it is hitting metal, but that’s not a huge problem. Other than that, the rest of the sound effects are done well and relatively believable. The background music is good for a GBA game, but far from memorable and nothing headphone use would make a big difference in.

The GBA version isn’t anywhere near as time-consuming as the DS version. It only took me several hours to complete. For a kid, I’m sure they’d find this game less than fun, but after seeing the movie, I’m sure they’d love to get it. It’s certainly nothing that great, but it’s a decent game based on a movie for GBA.

Article by:
Knives
Posted on: Dec. 8th, 2005

     Review Recap
 Gameplay
There’s not a lot to do, and missions really only involve you going around defeating enemies or finding items. It’s got a “rush job” feeling so it would be able to launch with the movie.

 Graphics
The graphics are good for a GBA game, but there are a bunch of glitches that I noticed while playing.

 Sound
There’s nothing memorable, but it doesn’t sound too bad.

 Replay Value
Aside from the multiplayer mode, there’s not much to keep you coming back.

     Comments
  January 1, 2006

jesus barrera galvan

I'd like to have something else to tell you how to clear exactly the level like faqs.

  January 29, 2006

Knives

That's something that's pretty hard to do. The game isn't that hard... but there's seriously no direction to it. It's just like, "find this" and you have to look everywhere.

  February 15, 2006

jesus barrera galvan




Platform: Gameboy Advance
Genre: Adventure
Developer: Buena Vista Games
Publisher: Buena Vista Games
Release Date:
Save Type: 1 Slot
Players:



Poor Tumnus :(

Lucy Pevensie



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