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»The Chronicles of Narnia: The Lion, The Witch and The Wardrobe
"Directed towards a younger audience than the DS version."
The DS version of The Chronicles of Narnia:
The Lion, The Witch and the Wardrobe makes the GBA version look like a
red-headed step child, receiving limited attention and...a beating. The
GBA version is a completely different game. It’s still an isometric 3-D
hack-n-slash, but the RPG elements are taken out, and the hack-n-slash
isn’t as difficult.
The story in the GBA version is nearly the
same. I do think the GBA version follows the story more exact and gives
away tons more spoilers than the DS version did, but that wasn’t
exactly the problem. To give a brief overview that’s borrowed from my
other review: It’s based in London during the WW2 bombings, and four
siblings find an old wardrobe that leads them to Narnia. It’s up to the
Pevensie family to save Narnia from the White Witch, who has caused an
unending winter that has lasted for the past 100 years. The story is
presented in dialog between the characters, and is very quick to the
point; nothing is drawn out.
Items are found throughout the
levels in random chests lying around or after you destroy a level
element, something will be left behind. Items are very basic and only
consist of foods (sandwiches, cookies, candy), tea and also matches.
There are fire pits spread out throughout the level, and you can use
the matches to light them if they’re not already lit.
The
biggest difference between this game and the DS version is the addition
of a warmth meter. The warmth meter is the blue meter on the right, and
it wears down over time. To replenish it, you have to go inside, stand
by a fire which you can light with some matches, or drink some tea.
Levels
really only consist of wandering to the next point. The story never
really involves backtracking which makes things pretty easy. Throughout
the game, there are a few mini-quests that pretty much always involve
helping an animal so that they’ll help you later. The animals give your
characters some special powers that include: Silent Passage, Leap of
Faith, Warmth of Heart, Aslan’s Song, and other powers. The “Leap of
Faith” in Chapter 11 was probably the most confusing. You have to stand
on little cliffs to jump across, but it doesn’t always work. I thought
I was lost, but I wasn’t. When you use “Aslan’s Song,” your character
will play panpipes and some animals will come to your aid. These are
usually the animals you helped before, and they’ll help you move a big
obstacle in your way.
When I say the hack-n-slash elements
aren’t as tough, I mean it. I can raise the difficulty on this game to
hard and it’s still really not that hard. Hard mode just adds a few
more hits to each enemy, and only gets mildly hard near the end of the
game. Unlike the DS version, the GBA version features very little RPG
elements. There’s no leveling up, no stat balancing, and no options to
change your weapons and armor. It’s a really dummied down game,
probably to make this version geared more toward children, not to
mention the GBA’s limitations in comparison to its older brother.
The
graphics also took a dive compared to the DS version, obviously. The
sprites are pretty good, although the characters seem to walk pretty
funny. The backgrounds, for the most part, are on par with those found
in the Lord of the Ring GBA games. The biggest problem I noticed is
that some things have some glitches. An enemy will hit the edge of a
cliff and become stuck between 1-2 frames. And the layering of certain
elements in a level is off, and you can see your legs under a chest
when walking behind it.
I don’t really have any complaints about
the sound. Like the DS version, the sword hitting something like rock
always sounds like it is hitting metal, but that’s not a huge problem.
Other than that, the rest of the sound effects are done well and
relatively believable. The background music is good for a GBA game, but
far from memorable and nothing headphone use would make a big
difference in.
The GBA version isn’t anywhere near as
time-consuming as the DS version. It only took me several hours to
complete. For a kid, I’m sure they’d find this game less than fun, but
after seeing the movie, I’m sure they’d love to get it. It’s certainly
nothing that great, but it’s a decent game based on a movie for GBA.
Article by: Knives
Posted on: Dec. 8th, 2005 |
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Review Recap |
| Gameplay |
| There’s not a lot to do, and missions really only involve you going around defeating enemies or finding items. It’s got a “rush job” feeling so it would be able to launch with the movie. |
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Graphics |
| The graphics are good for a GBA game, but there are a bunch of glitches that I noticed while playing. |
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Sound |
| There’s nothing memorable, but it doesn’t sound too bad. |
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Replay Value |
| Aside from the multiplayer mode, there’s not much to keep you coming back. |
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Comments |
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January 1, 2006 |
jesus barrera galvan |
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I'd like to have something else to tell you how to clear exactly the level like faqs.
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January 29, 2006 |
Knives |
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That's something that's pretty hard to do. The game isn't that hard... but there's seriously no direction to it. It's just like, "find this" and you have to look everywhere.
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February 15, 2006 |
jesus barrera galvan |
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