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»Popeye: Rush for Spinach
  "An interesting concept, but it was executed poorly."

Graphics: 6

Gameplay: 5

Sound: 6

Replay
Value: 4
Glance over to the right, and you should notice the genre this game falls under. Popeye: Rush for Spinach is the first racing game that I’ve played to have no mode of transportation besides the character's own legs. Sonic could easily fit the bill, but as fast as he is, his is an action game, not pure racer. I was sort of confused at first, but then I realized this could be an interesting game, with things I’ve never experienced before in gaming.

The concept is extremely simple. You choose from 4 characters: Popeye, Olive Oyl, Bluto and Wimpy, and “rush” to the finish. Along the way, you’ll interact with various obstacles, question boxes, and of course, spinach! Some of the elements are extremely obvious and what you’ll need to do with them… but others leave you feeling a little confused. Piles of paper act as trampolines and orange pod-like things burn you if you touch them. The question boxes give you various power-ups; lightning bolts to stun your opponent, spinach, armor, and you can even turn your opponent into a chicken for a few seconds (but aren’t chickens supposed to run fast?).

This game is probably one of the funniest I’ve seen. Transitioning from Popeye to racing is extremely fun. In one level, Olive Oyl suggests racing instead of fighting. Another level, you have to follow a witch. In one, the only reason you’re racing is because Wimpy wants to get out of the desert first, because he’s hungry! The best line was, “Dream on, fatso!” I wish cartoons could get away with that today without some youth organization on their backs. Some (most) of that was sarcasm, but the odd story was quite funny.

The controls are extremely simple. Hold the direction to run, and jump with A. After you get an item, you press R to use it. If you press B, you’ll reach for the opponent in front of them to push them behind you, but if you miss, you’ll slow down yourself.

Running through the levels isn’t exactly hard, but your opponents always seem to have an unfair advantage over you. The competition seems to know where they’re going and, worse, where you are going. The game really isn’t easy. There are various elements you’ll have to learn to interact with. For example, in one level you’ll be in outer-space and, if you stop, it takes a while to start moving full speed again. There are tons of little holes and substances on the ground in any given level to slow you down. On top of level hazards, you also have to finish first every time to move on.

Popeye is a pretty impressive little package. It doesn’t have any flashy graphics, but it looks colorful and well put together. The character’s animations are priceless. When your character reaches certain parts in the game, they’ll change outfits. When Popeye gets a skateboard, he gets headphones and does an “indy” grab when he jumps. When Popeye grabs a vine in the jungle, he dawns his Tarzan outfit. And of course, when Popeye finishes first, he busts out his can of spinach for a snack.

There are a few modes of play, but all are pretty much the same. You can challenge up to 3 other characters, or challenge a friend. You can also do their time trial mode. All of this would be great, but everything’s the same old boring game.

To finish this off, I really want to say one thing: PASSWORD SAVES SUCK. There you have it; the one least-redeeming factor is that Popeye has a password save system. The passwords are 8 characters long, and that’s too many to remember off the top of your head. It’s a handheld game. Password saves should never, ever be used for handheld games!

Article by:
Knives
Posted on: Dec. 6th, 2005

     Review Recap
 Gameplay
It’s kind of fun at first, but gets old really fast. The story rocks though.

 Graphics
The graphics are very good, although they’re really simple.

 Sound
The tunes are great, but nothing is memorable.

 Replay Value
You probably won’t play it again after the main modes. There’s really no reason to complete all of the time trials and get 100%.

     Comments
  February 14, 2006

FGDK

FHGNDKGJH

  February 15, 2006

lordbyronIII

  February 15, 2006

HotMamaofZoetopia

  February 15, 2006

fast

  February 15, 2006

ALttP

  February 15, 2006

JESUS




Platform: Gameboy Advance
Genre: Racing
Developer: Namco
Publisher: Namco
Release Date:
Save Type: 1 Slot
Players: 2





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