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»Tactics Ogre
"It's kind of like a Dog. It brings hours of enjoyment."
Tactics Ogre: The Knight of Lodis is
nothing short of a great game. The story follows a young knight in the Lodis
Empire, named Alphonse, who has been dispatched to quell a rebellion on the island of Ovis. Upon arrival, he quickly learns
that things are not as they seem and begins a long and dangerous journey to
discover what is really going on behind the scenes, and who is ultimately
manipulating the government for personal gain. Throughout this quest, he will
gain many allies, and face many foes, all for the sake of peace. The plot never
disappoints, but continues on and on, inevitably changing based on the
decisions made by the player, and resulting in multiple endings and even
deciding what characters will join your cause. And though this is another game
in an extended series of the the Ogre Series, the story is fresh and anyone can
pick it up. With over 40 hours of gameplay for one round, the replay value is
incredible.
To add to this, TKoL features an interesting multiplayer
feature, allowing players to pit their army against rival player's armies via a
Game Boy Advance link cable. This battle system bans the use of some spells,
and only allows five members per team, instead of the game's standard eight,
but offers rewards for whoever wins the match (some of the rewards you can’t
get anywhere else in the game!). On top of this, there is also an exchange
feature, which will allow players on different cartridges to trade items,
spells, and even characters to help make an army even more powerful.
Of course, what good is it if there's nothing good to
listen to? But that's not the case with TKoL. The music is classically themed,
and quite beautiful to behold upon your eardrums. Sound effects are also mixed
well, with soldiers screaming and falling, spells exploding, and weapons
clanking off shields and other weapons. Unfortunately, however, there is one
major problem: it's repetitive. While the music is great, there's just not
enough of it, and the player will hear the same tracks over and over and over
again. Eventually it just fades into the background, which is too bad
considering it's such splendid work. But if the player decides they've had
enough, the option to turn the sound off is available on the startup screen,
and in-game in the options menu.
Graphically, TKoL is superb. The battlefields are
beautiful, for starters, with every rock, bush, and patch of grass standing out
in the 2-D, isometric display. It actually feels like these are realistic
locations, instead of a flat map. Terrain is a major deal, with battles taking
place uphill, on rooftops, waist deep in water, and even over pits of boiling
lava. Adding to the flair are the weather effects. In some maps it's snowing,
in some it's sunny, and in some it's raining so hard the map floods, and your
forces are suddenly waist deep and bogged down. It's an excellent touch.
As for character sprites, those are incredibly well
animated. Different job classes spin weapons and block in various ways. While a
wizard will walk up and simply bat someone with a staff, a Dragoon will
un-sheath their sword, flip it in the air, and then slash into their opponent.
Spell effects are also quite nice, with magic missiles blasting across stages,
or rocks tumbling from the sky onto unsuspecting victims. Summon spells also
work well, though they look just a little stiff in comparison, usually encasing
the effected members in their own little universe as the summoned creature
unleashes fury on them to then put them back on the map.
Portrait wise, every character and class is well drawn.
The world map appears ancient, but epic, and the tipster Pumpkinhead is
humorous to see.
Gameplay wise, Tactics Ogre is exactly what it
claims...tactical. Battles are turn-based, and the player must move his
characters around on the field on an invisible grid, then attack.
Unfortunately, that's the order. You must move, then attack. There is no attack
first and run away. It feels like a bit of a letdown, but at least it's a
universal rule, so your enemies can't do it either. Weather also has an
important effect on the field, especially when heavy rains flood the rivers.
Unfortunately, there is no drowning in the game, so if a unit is caught in the
flood, they merely move up a space. It's seems like a bit of a cop-out.
As far as the magic system is concerned, six elements
govern the world. But these elements also govern individual damage for every
unit, and certain terrain on the battlefield can be more helpful for some
units, while brutal towards others. Magic points, or MP, start at 0 for every
character in every battle, so while melee characters are ready to go right off
the bat, mages take a turn or two to get going. Also, characters must equip
items and spells, and change job classes to affect their play style. These job
classes will also affect the way a character levels, so a ninja who becomes a
knight will have much more agility than a cleric who becomes a knight, but much
lower intelligence.
To access new jobs, characters must fill certain
requirements, varying from having certain stats, such as agility of 75 or
greater, to alignment changes, such as only Lawful/Neutral characters, or even
dieing in certain ways. Also, the emblem system comes into play. When
characters fulfill certain requirements, they gain emblems, which can make them
stronger, or weaker, and sometimes allow access to various jobs. Emblems vary
greatly, so discovering them all can be quite an adventure in itself.
Furthermore, other side-quests are available. You can unlock maps to play from
the main menu which allows you to locate awesome treasure and gold. There’s
even the obtaining of secret characters. Much replay value, that’s a promise!
Overall, this game is incredible. It's deep. It's
beautiful. It's also time-consuming. This is a game that will take hours of devotion,
but will bring hours of enjoyment in return, not too unlike a dog or something…
At any rate, it's definitely worth a pick up
Article by: Ack
Posted on: Nov. 2nd, 2005 |
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Review Recap |
| Gameplay |
| Almost perfect, but the choice to attack and then move would have made it even better. Units simply moving up a step when the map floods feels cheap. |
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Graphics |
| Looks absolutely fantastic. Stages, character design, and the world map are spectacular. |
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Sound |
| The music that is there is good. There's just not enough of it. |
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Replay Value |
| With multiplayer, unit transfer, quest mode, and alternate endings, there's no reason not to play through multiple times. |
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