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»Megaman Zero 2
  "A sequel to a Megaman game? That's a new one."

Graphics: 10

Gameplay: 9

Sound: 9

Replay
Value: 10
Considering the fact that I loved the original, I somewhat worried that this game would turn out badly, but as it would turn out, my fears were put to rest. This game improves upon the original in more ways than one, and delivers a beautiful and enjoyable addition to the Megaman Zero series.

The story behind this game is pretty good. One year after defeating the ruler of Neo Arcadia, and revealed him to be merely a duplicate of X instead of the original, a badly-damaged Zero decides to return to the Resistance’s base, but is ambushed by Neo Arcadia forces and collapses before he makes it there. Meanwhile, the old resistance base was destroyed, and a newly created base, led by a reploid named Elpizo, is beginning plans to run an operation in order to crush the weakened Neo Arcadia, which is currently being led by one of Copy-X’s four generals, Harupia. Somehow though, Zero is found outside of the resistance base and is repaired by Cerveau.

As for gameplay, this game keeps most of the features from the old games and employs a few new ones. The "Cyber-Elf" and "Weapon Upgrade" systems return, as do most of the weapons from the original game, except for the Triple Rod, which is replaced with the new, infinitely more useful "Chain Rod", which has much longer range, and allows you to swing and to pull certain objects toward you. Also, as the game goes on, Zero can take on new "Forms", which change the color of his armor, and gives him new special abilities and enhancements. My guess is that this is a somewhat modified form of the old “multiple armors” system from Megaman X5 & X6. These forms can enhance Zero’s defense strength (Defense Form), enhance his Buster Shots (X Form), or even allow him to destroy through enemy fire (Erase Form). Each of these forms can be earned if you do certain actions in the game pertaining to them. Also, there are the "EX Skills", which can be earned by achieving an S or A grade on a stage. Basically, they’re special attacks that you can equip in order to do massive damage to your enemies. (Hell, three of them are even extremely similar to skills that Zero learned back in Megaman X4.) Despite all of these good features, new and old, this game loses a point due to the extreme difficulty.

The graphics in this game are spectacular. Some sprites from the original game resurface, but there is much more to behold. For example, there are much better in-game effects, not to mention the fact that everything else looks much cleaner and crisper, not to mention more detailed. Also, there are some cut-scene-styled still in some portions of the game (the introduction being a prime example of how well they’re used.) There were some similar stills in the first game, but they weren’t used as often or as effectively as they are here.

Sound in this game is excellent. The game’s use of voices is even better than in the original game, but it isn’t really as effective as it could be. The sound effects in this game are superb though. Everything sounds extremely realistic. Music quality is pretty good, too. However, the tunes still aren’t up to par with the older Megaman games.

As for Replay Value, this game’s got more than enough of it. Besides trying to earn all of the EX Skills, Forms and Cyber-Elves, this game also employs a two-player mode, that has three different modes, Time Attack (Set a goal somewhere in the stage, and whoever makes it there in the shortest amount of time after three tries, wins.), Enemy Battle (Whoever defeats the most enemies from the generator in the time limit wins.) & Get Item (Whoever collects the most items from the map in the time limit wins.). Also, there’s a gallery and a Hard Mode (in which weapons don’t level up) to unlock, which should keep you busy until the release of Zero 3 this fall.

Article by:
Wolfdogg
Posted on: Oct. 30th, 2005

     Review Recap
 Gameplay
The gameplay is superb, with the addition of a new weapon, the ability to earn new "Forms" and "EX skills", but the difficulty of this game is truly menacing, and may turn some gamers off.

 Graphics
The graphics are better than the original’s, with new special effects, and cut-scene-styled stills for certain moments.

 Sound
There are new voice effects, and some of the music is pretty good (especially the Introduction), but still not to the level of the older games.

 Replay Value
The collectable "Cyber-Elf" system returns, and earning all of the new power-ups for Zero can be quite a long and enjoyable task. The new two-player modes also add tons of replayability.

     Comments



Platform: Gameboy Advance
Genre: Platform
Developer: Capcom
Publisher: Capcom
Release Date: 10/14/2003
Save Type: 1 Slot
Players: 2







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